Flash Character Animation Applied Studio Techniques

by
Format: Paperback w/CD
Pub. Date: 2002-01-01
Publisher(s): Sams
List Price: $54.99

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Summary

Applying FLASH Character Animation Studio Techniques will demonstrate how Flash can be used to construct high-quality, compact, vector-based character animations for display on the Web or other media. Through a series of task-oriented, hands-on procedures, this book will showcase each of the techniques available in Flash for creating character animations and displaying characters against dynamic backgrounds. Tweening, shape and color morphing, frame-by-frame animation, panning and zooming, sound synchronization, and other processes will be covered and explained through examples.

Author Biography

Lee Purcell is a trained journalist and technical writer with 22 years experience in the computer industry Mark Fiore, staff cartoonist for the San Jose Mercury News Todd Gallina, an independent animator

Table of Contents

Basic Character Animation Techniques vii
Introduction 2(16)
Section One: The Basics 18(72)
Hatching an Egg
20(28)
Walking the Ostrich
48(24)
Moving the Background
72(18)
Section Two: More Movement 90(76)
Flying Locusts
92(26)
Leaping Lizards
118(26)
Fighting Skunks
144(22)
Section Three: Shapes and Talking 166(78)
Transforming Man into Beast
168(26)
Making Mouth Movements
194(24)
Using Interchangeable Parts
218(26)
Section Four: Special Effects 244(60)
Applied Sound: Alley Concert with Found Instruments
246(18)
Connections: Titling and Transitions
264(20)
From Idea to Reality: Firing Political Barbs with Flash
284(20)
Section Five: Storytelling 304(60)
From Storyboard to Flash: Mime and Punishment
306(22)
Behind the Scenes: Heroes of the Secret Dimension
328(20)
Advanced Animation: Sam & Max
348(16)
Section Six: Final Touches 364(62)
Hot Techniques: Flash Trading Cards and Viral Marketing
366(18)
Transforming 3D to Flash: The Generic Jim Network
384(18)
End Game: Outputting Flash Content
402(24)
Index 426

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