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Summary

This book guides Flash designers & developers in creating content and applications for multiple devices with Flash and other tools. Focusing on the Pocket PC platform, this book also discusses considerations in developing Flash for set-top box systems, cell phones, and lays the foundation for devices such as the Palm. The book targets four main concepts: 1) design/development considerations, 2) creating content once & deploying to many platforms, (including info on using MM Generator to author content in Flash and serve it to Palm Pilots and cell phones that don't yet have Flash Players), 3) creating Flash content for Pocket PC, and 4) application development using Flash integrated with middle-ware. Throughout this book the authors provide guidelines, step-by-step tutorials, workflow, best practices, and case studies. The web site provides full source code, online resources, demo versions of relevant software and tips and tricks from the book. URL: www.flashenabled.com

Table of Contents

Introduction to Macromedia Flash for Embedded Devices
2(10)
PART I GETTING STARTED WITH FLASH ON DEVICES
Creating Content on the Pocket PC Using Flash
12(90)
Interface Design for Devices
102(18)
Typography in Flash for Devices
120(22)
From Start to Finish: Understanding the Flash Application Development Workflow
142(22)
PART II ADVANCED FLASH DEVELOPMENT FOR DEVICES
Creating Motion Graphics and Character Animation for the Pocket PC Using Flash
164(64)
Creating Interactive Games for Devices Using Flash
228(68)
PART III CREATING APPLICATIONS FOR DEVICES WITH FLASH
Data Persistence with Flash, JScript, and HTTP Cookies
296(20)
Standalone Application Development Using Flash and Java
316(34)
Server-Side Dynamic Content for Flash-Enabled Devices
350(26)
PART IV FLASH FOR TELEVISION
Creating Flash Content for Television
376(44)
Developing Flash Content for the Sony PlayStation 2
420(22)
PART V THE FUTURE OF FLASH AND EMBEDDED DEVICES
Afterword: Looking Forward
442(75)
PART VI APPENDIXES
Appendix A Flash Player for the Nokia 9200 Communicator Series Authoring Guidelines
448(28)
Appendix B Flash Device Matrix
476(4)
Appendix C Flash Device Resources
480(12)
Appendix D Pocket PC Device Detection
492(6)
Appendix E Microsoft Pocket Internet Explorer on Pocket PC 2002
498(4)
Appendix F Using Flash for Developing Touch-Screen Kiosks
502(14)
Appendix G What's on the Web Site
516(1)
Index 517

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