Robin's Laws of Good Game Mastering

by
Format: Paperback
Pub. Date: 2002-02-01
Publisher(s): Psi
List Price: $9.95

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Summary

Has your game got the blahs? Are your players spending more time thumbing through your book collection than hunting down clues, more energy heckling one another than in crushing their cruel foes? Never fear, o beleaguered Game Masters, for Robin D. Laws, noted game designer (Feng Shui, Hero Wars, Dying Earth, Rune) and columnist (Dragon magazine, The Play's The Thing) has sojourned long in the gaming wilderness to bring you the techniques required to take your mastery of Game Mastering to the next level. Book jacket.

Table of Contents

The Great, Immutable, Ironclad Law
2(1)
Knowing Your Players
3(4)
In-Game Preferences
3(3)
Getting To Know New Players
6(1)
Picking Your Rules Set
7(5)
Winning Converts
7(1)
Theme and Tone
8(1)
Accessibility
9(1)
Power Balance
9(3)
Campaign Design
12(4)
The Setting
12(3)
Mission
15(1)
Adventure Design
16(6)
Dungeons and Other Unstructured Adventures
17(1)
Common Structures
18(3)
Adventure Worksheet
21(1)
Preparing To Be Spontaneous
22(3)
Names
22(2)
Dialogue
24(1)
Overcoming Other Blocks
24(1)
Confidence, Mood, and Focus
25(5)
What Is the Focus On?
26(4)
Improvising
30(2)
Making Choices
30(2)
Pacing
32(1)
A Final Word on the Ultimate Dilemma 32(1)
About the Author 33

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